tabris.js Tag

Today we are proud to present the second and final beta of the upcoming Tabris.js 2.0 release. Beta 2 is here with Windows support, better animation control, redesigned event listeners, numerous bug fixes and new features for Android and iOS. If you don’t have the Tabris.js 2 app yet, you can get it here: Windows beta support While the Windows client is still in beta, Windows 10 is...

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It’s a heated time for Tabris.js development as we are getting closer and closer the Tabris.js 2 release. Plenty changes relevant to UI, navigation and mobile app security have been introduced. Today we’re sharing some of them with you in the first official beta of Tabris.js 2.0. Note: To use the beta, you need to download the new Developer App, Tabris.js 2. New UI Model Pages used...

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Tabris.js is a cross platform mobile toolkit that enables application developers to target multiple platforms from a single JavaScript code base. Unlike some other cross-platform toolkits, Tabris.js does not rely on WebViews, but instead produces native applications. This is achieved by providing a cross-platform API in JavaScript and linking that API to the platform specific widgets. Additionally, Tabris.js also includes a build service. This service enables our...

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Today we are proud to unleash Tabris.js 1.10 with WebSockets support, extended API for video widget, app header branding and more! Check out the highlights below. WebSockets support The WebSockets API is now supported, making Tabris.js apps capable of real-time bidirectional messaging. As a result apps will be able to achieve improved user experience and make better use of network resources. No need to constantly poll the...

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With the recent advancements in maps features on Android and iOS we also took the time to overhaul the tabris-plugin-maps plugin. The new version 2.0.0 provides completely new APIs that are more in line with Tabris.js and offer a higher degree of control. Creating a map in your Tabris.js application is as simple as the following snippet: [raw] new esmaps.Map({ left: 0, right: 0, top: 0, bottom: 0 }).on("ready", function()...

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Mobile software development is hard. Before you can even write your first line of code you must: download, install and configure the IDEs and SDKs, configure the emulators or connect a device to your machine, build the application archives (apks / ipas) and install these archives on your device. With Tabris.js we set out to eliminate most of the technical hurdles users face when developing mobile applications. With...

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The long-awaited imageData support is here, together with new lifecycle events, enhancements to WebView handling, and much more. In addition, Tabris.js now has a public playground! Read on for more highlights. Tabris.js playground No more need to sign in via GitHub to see your code in action. In the online playground, the changes you make are instantly available on your device after scanning the QR code from the website. Now follow these two...

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With popular frameworks like Angular 2 now recommending its use by default, TypeScript continues its rise in popularity. Reception is usually very positive with both veteran JavaScript developers and those coming from a Java or C# background. We have mentioned before how TypeScript can be used to enhance your Tabris.js development. Since then, a lot has changed. With Tabris.js 1.8, getting started with TypeScript and...

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Tabris.js was designed to help developers build native cross-platform apps using a single JavaScript codebase. We offer many tools to boost efficiency - like the Tabris.js developer app and the cloud build service. With Tabris.js 1.8 we’ve introduced a new enhancement that will make a major difference when it comes to getting things done - an interactive debugger. Setup Tabris.js 1.8 apps on Android can now be debugged...

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