rap mobile Tag

I love Android, but its default browser is terrible. For relatively simple, static websites it's okay, but i'm talking about complex HTML(5)/JavaScript applications here. And while Safari for iOs is considerably faster, it's has almost as many quirks and bugs.  A great alternative to native apps or Flash this ain't (yet). My frustration comes from one specific topic I had to deal with, and that's scrolling...

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We are happy to announce another preview release of RAP mobile. Version 0.5.8 adds support for even more widgets on the Android side while improving stability and performance on iOS and Android. The new release brings improvements to the mobile client side but RAP itself has undergone some minor changes as well and we highly recommend that you update your target definition. The changes will also impact your server-side code...

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Whenever we talk about server-side apps and RAP mobile, one topic always comes up: how to access native functionality like Geolocation or the Camera. With this post I want to show you how we access this functionality on the server-side. At writing, we've implemented Geolocation Support, and more additions are planned for the near future. I have to point out one thing first.  When you take...

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Once again we are releasing a new version of RAP mobile. This latest release 0.5.7 brings with it a very cool new feature that we call the "Client Canvas". This extension of the classic SWT Canvas allows you to draw freehand on your screen with your stylus or even your finger. Additional Features and API Client Canvas The client canvas provides you with basic freehand drawing options, allowing...

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In my last post I gave you an overview of server-side apps and how they relate to Tabris (previously RAP Mobile). In this post I want to dive into some technical details. I'll assume that you are a Java programmer and that you are familiar with servlets and tomcat. Not necessary but really helpful is some knowledge of OSGi. So, let's get started. To create Tabris Applications...

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RAP mobile is progressing. In this post we'd like to give you a quick update on the latest features in the RAP mobile clients for iOS and Android. Android Graphical Context For drawing arbitrary graphical elements in a widget, RAP mobile now supports the Canvas and GC (graphical context) API. This enables a variety of options for designing individual UI elements. The graphical context also lays the foundation...

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In this post we'd like to give you a quick overview of the latest in RAP mobile, version 0.5.5. Android Support for UI Callback The UI callback mechanism enables a RAP client to automatically update the UI without user interaction. With this feature we can support progress indicators or updates to displays that are triggered by events on the server side. Watch for examples in the upcoming releases. Label...

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In this post we'd like to update you on the latest news in the Tabris (previously RAP mobile) developer preview.  We've just released Version 0.5.4, marking the beginning of a simultaneous release schedule across all our mobile clients. [ Read more posts about Tabris or download the 30-day trial ] Here are the most interesting new features: Android The Startup page provides shortcuts to access the demo applications Previously, to access the...

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The latest Android client for RAP mobile (v0.5.3) is now available. We are always looking for feedback so we urge you to take part in our developer preview program to experience the client firsthand. Besides the usual bugfixes, performance and stability improvements, the 0.5.3 release brings some often requested features to an Android handset near you. For more information visit: https://rapmobile.eclipsesource.com The Tree widget supports the SWT.VIRTUAL style flag The support of...

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