Posts tagged with "tabris.js"
It’s a heated time for Tabris.js development as we are getting closer and closer the Tabris.js 2 release. Plenty changes relevant to UI, navigation and mobile app security have been introduced. Today we’re sharing some of them with you in the first official beta of Tabris.js 2.0. Note: To use the beta, you need to [...]
The EclipseCon Europe 2016 conference app is here to help you prepare for the conference! The app lets you create a personalised schedule. It works offline too, so you can use it at any time without a data plan. If you are online, it will get the latest program info from the EclipseCon website to make sure you [...]
Today we are proud to unleash Tabris.js 1.10 with WebSockets support, extended API for video widget, app header branding and more! Check out the highlights below. WebSockets support The WebSockets API is now supported, making Tabris.js apps capable of real-time bidirectional messaging. As a result apps will be able to achieve improved user experience and [...]
With the recent advancements in maps features on Android and iOS we also took the time to overhaul the tabris-plugin-maps plugin. The new version 2.0.0 provides completely new APIs that are more in line with Tabris.js and offer a higher degree of control. Creating a map in your Tabris.js application is as simple as the following snippet: [...]
Mobile software development is hard. Before you can even write your first line of code you must: download, install and configure the IDEs and SDKs, configure the emulators or connect a device to your machine, build the application archives (apks / ipas) and install these archives on your device. With Tabris.js we set out to eliminate [...]
The long-awaited imageData support is here, together with new lifecycle events, enhancements to WebView handling, and much more. In addition, Tabris.js now has a public playground! Read on for more highlights. Tabris.js playground No more need to sign in via GitHub to see your code in action. In the online playground, the changes you make are instantly available on your [...]