Posts tagged with "iOS"
Writing mobile applications is not only about the UI. Apps also need content. Often times they fetch dynamic content over the network. This post introduces the basic mechanism for network access in Tabris.js: XMLHttpRequest. The post also explains how higher level networking API can be used. Tabris.js supports a subset of the W3C browser APIs. [...]
To create a rich interactive UI, the predefined widgets of your platform and corresponding toolkit are often not enough. You want to draw something yourself. Tabris.js provides just that – the Canvas widget for your own drawings. The Canvas is totally empty by default. To draw on it, you use a Context object with numerous [...]
One goal most app developers pursue is to create a sexy and silky-smooth UI with an interface that adapts to different screen sizes and device types. This goal has mostly been reserved for native developers on mobile platforms. With Tabris.js, you get to use all-native widgets but with much simpler code and without the need [...]
On March 10th we released Tabris 1.3 and it was a huge success. After 3 months of hard work we are ready to ship Tabris 1.4 today. The 1.4 release marks our biggest release so far. We have plenty of new features and several improvements. With this post we want to show you the highlights. UI Tracking [...]
Only 10 days left till we release Tabris 1.4. This week we want to give you a preview of a feature highly requested by some of our customers: Text Replacement. Typing on mobile devices is not as efficient as on desktop computers because of the lack of hardware keyboards. You can increase the efficiency by [...]
With the Tabris 1.4 release approaching fast, we’d like to preview another nice addition to Tabris: the client side dialog. Creating a dialog has never been a big problem in Tabris but until now it lacked the visual fidelity to what mobile users were used to on their respective platform. The discrepancy originates from the [...]
We are working at full steam on the new features for Tabris 1.4 which we will release on June 26th. One of those features is Pull to Refresh. The mechanics of this feature are simple and have already become a standard for mobile users: Pull the user interface down to force the app to refresh its [...]