Posts tagged with "android"
Creating a good mobile app goes hand in hand with creating a well designed mobile app. With Tabris.js you are able to cater the style of your app to your design needs. One of the more iconic widgets on Android is the tab. In Tabris.js tabs are represented by the TabFolder widget. The following code is taken [...]
UPDATE: With Tabris.js 1.1 released to production, we have removed the “sneak peak” indication from this article. In a previous blogpost we discussed how to choose between one of the predefined themes for your Tabris.js app on Android. Basically it boiled down to setting the correct preferences value in your cordova config.xml. In this second part of the miniseries we [...]
Single-sourcing mobile apps has become very convenient, now that we have the technology that lets you do it right, for free: tabrisjs.com. It’s especially evident when you use the Tabris.js build service and build your apps directly from GitHub repos. A single repo for an iOS and an Android app? Neat! Plus, building online means you don’t need specific hardware or software, e.g. [...]
Building a Tabris.js client for Android or iOS has gotten pretty easy thanks to the Tabris.js build service. For the Android client you don’t even need to provide a signing certificate to get started: Simply hit “Build Android App” and off you go. Since the build infrastructure is based on the Cordova platform, you can use the build’s config.xml file [...]
Writing mobile applications is not only about the UI. Apps also need content. Often times they fetch dynamic content over the network. This post introduces the basic mechanism for network access in Tabris.js: XMLHttpRequest. The post also explains how higher level networking API can be used. Tabris.js supports a subset of the W3C browser APIs. [...]
To create a rich interactive UI, the predefined widgets of your platform and corresponding toolkit are often not enough. You want to draw something yourself. Tabris.js provides just that – the Canvas widget for your own drawings. The Canvas is totally empty by default. To draw on it, you use a Context object with numerous [...]
Often times mobile apps are used to display content. We want our apps to start up fast and bring us to the content as soon as possible. Therefore we store data locally for fast retrieval and offline caching. Popular solutions for such a local store is SQLite on Android or Core Data (SQLite) on iOS. Lately a [...]