Posts tagged with "android"

Jul 3rd, 2015

Tabris.js 1.1 sneak peak: Custom themes on Android

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In a previous blogpost we discussed how to choose between one of the predefined themes for your Tabris.js app on Android. Basically it boiled down to setting the correct preferences value in your cordova config.xml. In this second part of the miniseries we will have a sneak peak at the upcoming Tabris.js 1.1 release, which will allow you [...]

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Apr 30th, 2015

Tabris.js and the speedy build service

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Single-sourcing mobile apps has become very convenient, now that we have the technology that lets you do it right, for free: tabrisjs.com. It’s especially evident when you use the Tabris.js build service and build your apps directly from GitHub repos. A single repo for an iOS and an Android app? Neat! Plus, building online means you don’t need specific hardware or software, e.g. [...]

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Apr 29th, 2015

Customizing the Appearance of a Tabris.js Android app

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Building a Tabris.js client for Android or iOS has gotten pretty easy thanks to the Tabris.js build service. For the Android client you don’t even need to provide a signing certificate to get started: Simply hit “Build Android App” and off you go. Since the build infrastructure is based on the Cordova platform, you can use the build’s config.xml file [...]

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Apr 24th, 2015

Tabris.js Examples – Network Access

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Writing mobile applications is not only about the UI. Apps also need content. Often times they fetch dynamic content over the network. This post introduces the basic mechanism for network access in Tabris.js: XMLHttpRequest. The post also explains how higher level networking API can be used. Tabris.js supports a subset of the W3C browser APIs. [...]

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Apr 15th, 2015

Tabris.js Examples – Drawing on the Canvas

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To create a rich interactive UI, the predefined widgets of your platform and corresponding toolkit are often not enough. You want to draw something yourself. Tabris.js provides just that – the Canvas widget for your own drawings. The Canvas is totally empty by default. To draw on it, you use a Context object with numerous [...]

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Mar 5th, 2015

Realm.io – A New Generation Of Mobile Storage

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Often times mobile apps are used to display content. We want our apps to start up fast and bring us to the content as soon as possible. Therefore we store data locally for fast retrieval and offline caching. Popular solutions for such a local store is SQLite on Android or Core Data (SQLite) on iOS. Lately a [...]

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Mar 4th, 2015

Tabris.js Examples – Local Storage

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Welcome to the third episode of the “Tabris.js Examples” blog post series. In each post we provide some background on one of the coding examples shipped with Tabris.js, our new framework for developing native mobile apps in JavaScript. After we explained a couple of UI elements in the last issue, now let’s take a look [...]

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Feb 25th, 2015

Tabris.js Examples – User Input

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Welcome to the second episode of the “Tabris.js Examples” blog post series. In each post we provide some background on coding examples shipped with Tabris.js, our new framework for developing native mobile apps in JavaScript. This time we want to take a look at user input – a fundamental ingredient of most applications. Tabris.js supports [...]

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Feb 19th, 2015

Layouting in Tabris.js

Autoresizing Layout

One goal most app developers pursue is to create a sexy and silky-smooth UI with an interface that adapts to different screen sizes and device types. This goal has mostly been reserved for native developers on mobile platforms. With Tabris.js, you get to use all-native widgets but with much simpler code and without the need [...]

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